Alpinador Lt Cmdr

Registrado: 21 Abr 2014Mensajes: 123
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Publicado: Mar 05 Jun, 2018 11:36 am Asunto: una tonteria...iluminar celdas de alrededor de una celda... |
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Hola Amigos
a ver que mente brillante sabe porque falla esto.....la cuestion que que quiero iluminar las celdas hexagonales de alrededor de una celda en concreto....a veces sale bien pero otras 2 de las celdas laterales salen como desplazadas mas alla
| Código: | void Check_MOVEMENT_TO_FREE_CELLS(int x, int y)
{
TPoint pos = PosPt(x, y);
if(celda[x][y-2].icon == 0)
{ pos = PosPt(x, y-2);
/* --> */ celda[x][y-2].rect = TRect(pos.x, pos.y, pos.x + Form1->hexbitmap1->Width, pos.y + Form1->hexbitmap1->Height);
Form1->TABLERO->Canvas->Draw(pos.x, pos.y, Form1->hex_bluecell3->Picture->Graphic);
}
pos = PosPt(x, y);
if(celda[x][y+2].icon == 0)
{
pos = PosPt(x, y+2);
/* --> */ celda[x][y+2].rect = TRect(pos.x, pos.y, pos.x + Form1->hexbitmap1->Width, pos.y + Form1->hexbitmap1->Height);
Form1->TABLERO->Canvas->Draw(pos.x, pos.y, Form1->hex_bluecell3->Picture->Graphic);
}
pos = PosPt(x, y);
if(celda[x+1][y-1].icon == 0)
{
pos = PosPt(x+1, y-1);
/* --> */ celda[x+1][y-1].rect = TRect(pos.x, pos.y, pos.x + Form1->hexbitmap1->Width, pos.y + Form1->hexbitmap1->Height);
Form1->TABLERO->Canvas->Draw(pos.x, pos.y, Form1->hex_bluecell3->Picture->Graphic);
}
pos = PosPt(x, y);
if(celda[x+1][y+1].icon == 0)
{
pos = PosPt(x+1, y+1);
/* --> */ celda[x+1][y+1].rect = TRect(pos.x, pos.y, pos.x + Form1->hexbitmap1->Width, pos.y + Form1->hexbitmap1->Height);
Form1->TABLERO->Canvas->Draw(pos.x, pos.y, Form1->hex_bluecell3->Picture->Graphic);
}
pos = PosPt(x, y);
if(celda[x][y+1].icon == 0)
{
pos = PosPt(x, y+1);
/* --> */ celda[x][y+1].rect = TRect(pos.x, pos.y, pos.x + Form1->hexbitmap1->Width, pos.y + Form1->hexbitmap1->Height);
Form1->TABLERO->Canvas->Draw(pos.x, pos.y, Form1->hex_bluecell3->Picture->Graphic);
}
pos = PosPt(x, y);
if(celda[x][y-1].icon == 0)
{
pos = PosPt(x, y-1);
/* --> */ celda[x][y-1].rect = TRect(pos.x, pos.y, pos.x + Form1->hexbitmap1->Width, pos.y + Form1->hexbitmap1->Height);
Form1->TABLERO->Canvas->Draw(pos.x, pos.y, Form1->hex_bluecell3->Picture->Graphic);
}
}
//--------------------------------------------------------------------------- |
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